 | In SimEnhancer 3D Ver. 3.0.6 Bld. 279 new delete
buttons were added to assist in deleting unwanted skin files. To delete
cmx files you must first delete any bmp files listed with the cmx in the
selected skin tone. (You actually should first check all skin tones to be
sure all bmp files are first removed that are used with a particular cmx
file) Always be sure to run the Skin Validation and Missing Skin Check in
every neighborhood you play after deleting any skin files. This is
absolutely necessary as it is actually possible for a bmp file to be
assigned as the default inside a skn file. If a problem is found you can
restore the files from your recycle bin as long as you have not emptied it
yet. |
 | When either Sims Unleashed or Sims Superstar expansions
have been installed Nude outfits can only be replaced by either replacing the
default nude outfits in the game or by assigning a texture (bmp file) with a
name that matches the normal outfit that a character is wearing. Another words
they need to have the texture assigned to normal outfits instead of assigning
them to the character itself. Doing this will effect every character that
happens to be wearing the same outfit. In SimEnhancer 3D Version 3.0.4 and
above the nude outfit can be assigned by either importing a skin texture
(Import Skin Textures button) which will automatically name it appropriately
or by exporting skins to use as a default replacement set. (Export Skins
button) When exporting skins it will be able to see any nude outfits that are
still in your game that are named for use with Hot Date or Vacation. |
 | When you are only using the original game, Living Large
expansion, or House Party expansion you will need to add Hot Date named Formal
outfits and Swimwear before you will be able to change these two outfits.
There are many sites available with free downloads of these or you may decide
to create your own. There are also many sites with tutorials for doing this as
well. |
 | SimEnhancer 3D Viewport always tries to display a
configuration as it will be seen in the game. If there are problems in the
configuration file it might display something that is not expected. For
instance it may display x.bmp (A grey bmp listed as the default in many *.skn
files) if they xskin........skn file does not contain the right name to be
usable as a normal part that accepts alternate textures or may even display
the default image listed in the *.skn. This should be an accurate
representation of what will be displayed in the game though even if it is
unexpected. |
 | If you select an outfit and the assigned skin does not
exist SimEnhancer 3D will randomly assign one that does exist. This will
normally be the reason behind a pending changes message when closing or
changing neighborhoods even though you did not directly make any changes. |
 | Another common problem is that the lines in the *.cmx file
that describe which meshes to use need to have the portion describing a mesh
that accepts alternates in UPPER case for the game to use them as an
alternate. For instance xskin-B001dog_aussie-pelvis-dogbody in the cmx file
results in the xskin-B001dog_aussie-PELVIS-DOGBODY.skn using the default
listed in line 2 of it.(B001dog_aussie.bmp in this case) Whereas
xskin-B001dog_aussie-PELVIS-DOGBODY in the *.cmx allows the mesh to accept
alternate textures (*.bmp files) such as B001dog_myaussie.bmp. |
 | It is a common misconception that changing line two in the
skin removes the texture from it. Nothing is actually further from the truth
since there is always a default listed. Using an X simply tells the game to
use x.bmp which exists in every game. That prevents crashes when a texture
assigned does not exist since it will always have the default available. In
the event this line lists a non-existent texture it can and often does cause
crashes that are hard to diagnose. Skinners should keep this in mind when
creating skin sets and should always check this line and set it to x unless it
is an accessory in case the texture is removed but not the *.skn file. It will
not effect the way the normal body parts display if the *.cmx is properly
written. |